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Project Sense - 不祥的预感: A Cyberpunk Ghost Story

Created by Benjamin W Widdowson - ProjectSenseDev

In 2083 Neo Hong Kong, a young woman named Mei Lin Mak is dragged into a maelstrom of supernatural horror. As she peers deeper into the century old mystery, Mei will be forced to question her perception of reality and her trust of her cybernetic eyes. Under the neon lights of a cyperpunk dystopia, the ruins of the 'Chong Sing Apartments' hides a bloody mystery illuminated by both the traditions of Chinese folklore and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse.

Latest Updates from Our Project:

#44 Release Date Incoming! PC, Porting, & More!
over 3 years ago – Wed, Aug 05, 2020 at 03:43:50 PM

Hey everyone! 

We have some very very long awaited and exciting news to share with you today. 

After just over 2 years, Sense is finally content complete and has been submitted to the ratings boards, and over this next week will be submitted to Steam, Sony, and Nintendo for approvals. We have prepared fresh key-art for the various platforms. Xbox will be submitted soon, we are still working out a few things; our release schedule can be seen below.

The updated art, along with new screenshots, is live on Steam already: https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/

As far as releases go; Sense will launch in August on PC; the Nintendo Switch e-shop release should launch this month as well - we are simply waiting on some routine storepage approvals.  PS VITA digital will follow shortly after - that will either be this month, or next month, depending on how long it takes Sony to approve our store page. Unfortunately, for PS4, some unfortunate delays have resulted on Sony's side (unrelated to censorship or anything, so don't worry), and while we are still waiting on Sony's processes to complete, we cannot release on PS4; the release there should thus be in late september, likely alongside the xbox release. We apologize for the scattered release schedule - very busy season, and different companies are on their own time for this stuff basically.

With that said, the game runs well on console. Vita is slightly slower than other consoles (as is expected), but we can confirm the game is playable there in full and looks great on the platform. We did our best to get it out simultaneously but the timelines have proven to be impossible to coordinate because of the timelines these different companies work on. As soon as we have specific release dates we will let everyone know. We expect that pretty soon. 

With that said, we have actually already gotten through the ratings board certifications and were given an ESRB - M rating in the US, 16+ through PEGI and CERO! Of course this rating was completely expected.  

Production on physical copies of the game as well as the remaining bonus items like posters and art books will begin soon as well, and when we have more updates on that front we will be very excitedly telling you about it ASAP! Right now we are focused on getting the digital release out successfully.  I will remind everyone not to worry about production for vita as we are still good based on our last conversations with EAS.

If you are PC gamer and have yet to do so make sure you wishlist Sense on STEAM https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/ ! This helps us build a bigger footprint on launch day. 

This has been one of the most stressful and humbling experiences of my life, and I cannot express how thankful I am for all of you giving me this opportunity. It has been a long  2 years for us with a lot of lessons learned, successes earned, and  skills honed. I will dive into all of that in a probably lengthy post release update so that we can be as open and transparent as promised about the difficulties of the development and where we plan to go from here! We see the future brighter than ever and hope you will all continue to follow us. 

The new SUZAKU twitter, where we will be 100% focused on talking about our games and studio, bringing escapism, entertainment and joy to the world is https://twitter.com/SUZAKU_Games Please give us a follow and help us build back our presence! 

#43 - QA, Porting, and Localization Progress!
almost 4 years ago – Fri, Jul 03, 2020 at 09:24:50 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

#42 QA Testing underway! - Release Update and TwitterClarification
almost 4 years ago – Fri, May 29, 2020 at 10:33:34 AM

Hey Everyone! 

We have news of all kinds this month, all of which we hope will put everyone's' minds at ease in one way or another. 

First up, Sense should now be content-complete, and a QA build has been sent to our high-tier backers, as well as various other QA testers for bug testing! We have spent nearly 2 weeks testing internally and working out all kinds of bugs and errors, but of course more eyes and hands on the game at this point is necessary in order to ensure that nothing is going to crash or break the game once we release. Current global situations have also complicated internal development slightly, but luckily not to the extent to which we have caused any delays or problems.

We still have a small number of assets to complete on the art end; some cutscene animations, props, and some remaining music/sfx, but we do not anticipate this taking any more than 2-3 weeks to finish up. Our plan is to continue testing until the first week in June while making daily updates to the testing build based on what we continue to find internally and the feedback we receive, and from there make a firm decision about our release date then based on the results. 

This means that we, unfortunately, will likely push back the PC digital release until August. The good news is that if such, the PC release will simul-release along the console versions, as they were already planned to release in that time-frame. Do not worry, we will still need to have the game complete and sent to the various platforms for their QA and approvals by early July to make sure that our logistics all work out as planned. Our publisher, Top Hat, has several releases lined up for July so we also don't want to crowd their release schedule, nor make other developers delay their own games because of our own scheduling. In full transparency, the August release is looking very likely, but I want to assure every one of you that this is not a "typical kickstarter game" situation. The game is nearly ready (hence why QA backers have received it already), we just want to make sure that our first impression is an amazing one, not one we have to fix with patches over time with. We are still operating under our original development schedule internally. This also still falls within the original plan to have console versions launch before the end of summer as mentioned above, which would be under an August release schedule. PSVITA release should be completely unaffected by today's news. We are still on our original schedule regarding PSVITA, and this has been discussed with EastAsiaSoft. If for whatever reason, however, we are able to launch in June we will let everyone know sometime around the 6th! 

We do plan to make an update to the demo on Steam soon as well, but we want to make sure that the full build is stable first.

Now, on to the more frustrating and annoying bit of today's update. We were in fact suspended from Twitter a few days ago, as some of you may know. We received no emails regarding the suspension, no warnings, and despite appealing twice no emails back yet regarding those either. This in no way affects the development of the game, but being without our largest platform for marketing and PR is a huge blow to our visibility when we launch. I want to clarify that, as far as we know, we have no reason believe there was any targeted action, political motivation, or otherwise shady practices that caused the suspension. We have done some digging and reading through the Twitter rules and ToS and found some clues as to what may have happened. We don't believe we should have been suspended, but this was likely not done by a person, but rather algorithms and ban-bots which don't seem to care. Again, we have appealed the suspension and done what we can to reach out to twitter support for help with no luck yet. Hopefully we get it back in time to start pushing the game as hard as possible, but if not we need all the help we can get! 

Anyone up to lend us a hand, please share the steam link here and ask everyone to wishlist us! -https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/

We hope that you all had an awesome Memorial day and wish you and your families good health! Sense is coming soon

#41 - Finish Line in View! Release details!
about 4 years ago – Thu, Apr 09, 2020 at 03:39:34 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

#40 - Progress, prequels and updates! Plus, something cool to check out!
about 4 years ago – Thu, Feb 06, 2020 at 01:04:18 AM

Hello everyone! Gigantic news! The core gameplay for every location within the game has been completely implemented and is now being tweaked, spell-checked, and polished. Further, all 14 of the key ghosts have been drawn, rigged, and fully animated. Some necessary tweaks and polish is necessary before we can implement them into the chains but this is set to happen before the end of February! Even further still, the 1975 chapter's BG art, ghosts, and player character has been completed and core gameplay chains are being implemented now as well. You may have seen our posts over on Twitter, if not check these out!

For the next image I want to show everyone that Miri's design has been updated. I chose to make her a few years older than I originally thought, because I legitimately incorrectly counted the timeframe for this portion of the story due to how it connects to later parts of the main game's lore. Miri is now 19 or so, instead of 15 and is a young actress about to star in her first major production.  I also wanted to give her an outfit that links to Mei's bright yellow, and helps her stand out a bit on the dark forest background. TL;DR. Ben is good at writing and drawing, but terrible at math, so Miri has to be a few years older for the story to make sense. 

before and after

Next up, we have begun the process for ordering our Mousepads! Check out our production sample: 

Next up is the packaging, posters, and artbook. All of which will be ordered when the game is much closer to complete, we anticipate sometime in mid March. If you didn't pledge to receive any of these - including the mousepads - as part of the main KS campaign but now want some, don't worry! Go through to the Backerkit link on the main page here, and you can find them for order there.

Rest assured we are all working our butts off to get Sense out soon, but more than that, to make sure it is an incredible experience. There is still a ton to do, but the remaining tasks are largely art related and implementation, but things are moving very rapidly towards the finish line. I truly can't wait to see what everyone thinks of the game. Our next planned update will talk more about our launch strategy as we are considering some ideas now, so hopefully by then we can have a narrowed down release window.  

As always thank you all for supporting us and your continued patience and excitement. I know you all want to see more of the game than we have shown but I promise it will be worth the wait to see the locations and ghosts for the first time when you are actually playing! 

Happy Chinese New Year to everyone, and Ga Yau! 

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We also want to shout out our friend Garrick on his kickstarter for the incredible cyberpunk "Clothformer" LAZR. Garrick is doing an amazing job as a solo dev - programming, modelling and drawing it himself - and is bringing the exact kind of fresh thinking and exciting ideas to the table that the industry badly needs. We are really excited to include Lazr as an NPC in Sense (take a look at the video below) and highly recommend everyone hop over to his kickstarter and support him, by clicking the link below:

 https://www.kickstarter.com/projects/lazr/lazr-a-cyberpunk-clothformer